Sunday, April 26, 2009

Faces of Warcraft - Deathknight

Another quick run through of my latest piece, done in Photoshop. For the blocking in process, a mixture of default Hard Round Brush set to Opacity 40-60% with a flow of 25%, and some custom brushes in the mix.


Detailed the face and defined the clothing/bg abit more.


Blocked out roughly a structure to give the background more detail, also added more shadows.


Detailed the armor/sword and added some effects.

Added more effects, continued detailing; defined the stomach area.

The shoulder area wasn't working, so i changed it up and redid it, also added a Hue/Saturation Layer to give some vibrancy to the piece. Most significantly a glow/shadow layer was added with custom brushes to draw more attention to the character.


With some comments from CA.org, fixed the hair, armor, hands and chest area. Done!



Photoshop CS/CS3

Monday, December 29, 2008

Concept : Inkro

Idea Visualization Process Step 1: Thumbnails

Character Brief: Summoned creature - Keywords are Mecha/Organic/Summoned

I usually start with quick thumbnail sketches (3-5mins), focusing on the silhouettes of the thumbnails. As i was sketching i started visualizing something more golem-ish (strong, floating upper body, no legs). I thought number 3 from topleft was pretty cool too but decided not to, as i wanted the "summon" to stand out from the summoner by having a non-humanoid body. I also thought it'd be interesting to have the creature summoned via a paintbrush, ala Okami.



Idea Visualization Process Step 2: Character Technical Sheet

Once i've decided on a thumbnail to explore further, its time for a character technical sheet on areas that i think will feature heavily in the illustration. For this character, my idea was to have him be some sort of chaotic powerful being from another dimension, called upon and enslaved -partially- by the summoner; thus the heavy mechanical armor featuring heavily only on one side, while the other retains the being's organic body. Also did some runes/emblem exploration.



Idea Visualization Process Step 3: Illustration

Time to start the illustration. Photoshop's Hard Round Brush set to Opacity & Flow 100%, Flow occasionally set to 25% used.

Fleshed out the figures and the summon, which was easy with the thumbnail/technical sheet as reference - focusing less on the summoner and more on the summon. added a placeholder name and stuck on an old paper texture set to mode "Soft Light".


Composition and feel wasnt working, so i decided to remove the name, and add a simple background.


Some detailing...


Finished up with the detailing, added some highlights but it was waaaayyy overkill.

Final touches, toned down the highlights and added some ink flowing out from the armor..


Done!

Character concept :) Great crits from Emily as usual, would have been stuck for long periods of time without her crits. Photoshop CS, with mostly 100% Hard Round Brush used, plus a nifty old paper texture on top!

Sunday, August 24, 2008

DOAB Week 2: Sofaking

Week 2 of DOAB! Nothing much to the process haha, just alot of changes to the composition with great crits from qmor, emily and the guys at CA.org. 100% Hard Round Brush

Thursday, August 14, 2008

D.O.A.B Week 1 : Girls on Bikes

My submission for this week's DOAB! Here's a short step-by-step of my painting process..

Greyscale sketch with Hard Round Brush, 50%-100% Opacity, Flow 20-25%


Some colors added, edited setting; polished girl's design - Hard Round Brush Set to Mode - (Color)


Didnt like the composition, cropped to give a better view of the girl and changed the design - Still using Hard Round Brush, 50%-100% Opacity, Flow 20-25%


Accessories added and developed the bike a little more, Added a sunlight layer (Layer Mode - Soft Light)


With suggestions from emily, changed the sunglasses to goggles and the stockings/shoes to boots, worked more on the bike.

Gave up on the bike and just added a few details haha.

Leviathan II


Trying new style, surprisingly the most fun i've had painting in a long, long time! 100% Opacity Hard Brush used most of the time, and basically letting my pen run wild!
PS CS3, 2hrs

Thursday, August 7, 2008

Let the fail begin.

Yipee!

Time to let the fail fill this bucket.