Character Brief: Summoned creature - Keywords are Mecha/Organic/Summoned
I usually start with quick thumbnail sketches (3-5mins), focusing on the silhouettes of the thumbnails. As i was sketching i started visualizing something more golem-ish (strong, floating upper body, no legs). I thought number 3 from topleft was pretty cool too but decided not to, as i wanted the "summon" to stand out from the summoner by having a non-humanoid body. I also thought it'd be interesting to have the creature summoned via a paintbrush, ala Okami.

Idea Visualization Process Step 2: Character Technical Sheet
Once i've decided on a thumbnail to explore further, its time for a character technical sheet on areas that i think will feature heavily in the illustration. For this character, my idea was to have him be some sort of chaotic powerful being from another dimension, called upon and enslaved -partially- by the summoner; thus the heavy mechanical armor featuring heavily only on one side, while the other retains the being's organic body. Also did some runes/emblem exploration.

Idea Visualization Process Step 3: Illustration
Time to start the illustration. Photoshop's Hard Round Brush set to Opacity & Flow 100%, Flow occasionally set to 25% used.
Fleshed out the figures and the summon, which was easy with the thumbnail/technical sheet as reference - focusing less on the summoner and more on the summon. added a placeholder name and stuck on an old paper texture set to mode "Soft Light".

Composition and feel wasnt working, so i decided to remove the name, and add a simple background.

Some detailing...

Finished up with the detailing, added some highlights but it was waaaayyy overkill.


Done!
Character concept :) Great crits from Emily as usual, would have been stuck for long periods of time without her crits. Photoshop CS, with mostly 100% Hard Round Brush used, plus a nifty old paper texture on top!
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